
The switch to an open world format could have completely subverted the short-term gameplay loop of scouting and shooting but instead, the two mixed perfectly like peanut butter and chocolate.

Under a new development team, the first proper sequel to the fledgling franchise was one that wasn’t afraid to take some significant risks. Perhaps the most ambitious of the series, Far Cry 2 was the first to be both developed and published by Ubisoft. Considering the linear level-based style, lack of any content aside from the main storyline, dated mechanics, and the least compelling villain of the entire series, Far Cry is one that doesn’t need to be revisited by anyone outside of the most dedicated fans. The gameplay, while dated, is still excellent but was unfortunately overshadowed by the juggernaut that was Half-Life 2. The first game of the series was explicitly level-based and as such felt significantly more focused, like a more traditional first-person shooter campaign.Īlthough the vast sprawling environments the Far Cry franchise is known for were present, the game features a noticeable lack of the side content that would become a fundamental part of subsequent entries.

While the iconic gameplay loop of scouting and tagging followed by top-tier gunplay was established in the series inaugural outing, so much of the fundamental Far Cry experience was absent.

Developed by Crytek and published by Ubisoft in 2004, Far Cry was significantly more story-centric. The original game in the series is one that is radically different from the rest.
